Code Docs

Simtek Unreal Engine SDK Documentation

Customize hardware interaction

Input - movement

  1. Navigate to Edit>Project Settings and search for Bindings in the search bar. Set the Move_X and Move_Y input actions as below

    Screenshot 2024-08-27 093056.png

  2. In Player blueprint, use input action API to get the movement input as below

    Screenshot 2024-08-27 094152.png

Input - rotation

  1. Navigate to viewport in Player blueprint. In the Components section click on the Add Component. Input Motion in the search bar and click on the Motion Controller, then name it GetRotate

    Screenshot 2024-08-27 103310.png

  2. Select the newly added Motion Controller component (GetRotate) and navigate to the Details panel. Under the Motion Controller section, set the Motion Source to Tracker_Camera

    Screenshot 2024-08-27 101853.png

You could also refer to the link below to set your own motion controller:

Motion Controller Component Setup | Unreal Engine 4.27 Documentation | Epic Developer Community

Output - haptic**(currently not supported)** and rotation

  1. In Player blueprint, use handtype feedback nodes to control haptic(currently not supported) and rotation output

  2. Use left hand to control haptic(currently not supported) feedback as shown below. Set Amplitude to 0.8 to enable and 0.7 to disable

    Screenshot 2024-08-27 112055.png

  3. Use right hand to control rotation feedback as shown below. Set Amplitude to 0.8 to enable and 0.7 to disable

    Screenshot 2024-08-27 112117.png

What’s next:

Sample Project Download


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